//==============================================================================
// Throwing Axeman_anim.txt
//==============================================================================

//==============================================================================
define Javelin
{         
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual attachments r pilum
         }
      }
   }      
}

//==============================================================================
define knife
{
   set hotspot
   {
      version
      {
         Visual tool knife
      }
   }
}

//==============================================================================

define Head
{         
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry N Jarl Head Standard
		ReplaceTexture Cavalry N Jarl Head Standard/hero x ranger head
         }
      }
   }      
}

//==============================================================================
anim GatherHunt
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_Slice
				ReplaceTexture villager g male standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
                                                                        Connect TopOfHead Head hotspot
				}
			}
		}
   }
}

//==============================================================================

anim Idle
{      
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim carry
{      
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim heal
{      
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				Length 4
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				Length 4
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				Length 4
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				Length 4
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim Bored
{ 
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BoredA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_walkA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
   }
}


//==============================================================================

anim RangedAttack
{   
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry A Swordsman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand knife hotspot
				connect BackChest Javelin Hotspot
				ReplaceTexture infantry g hypaspist standard/hero x ranger
         }
			version
         {
				Visual Infantry A Swordsman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand knife hotspot
				connect BackChest Javelin Hotspot
				ReplaceTexture infantry g hypaspist standard/hero x ranger
     		    }
	      }
        }
}

//==============================================================================

anim Hunting
{   
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{   
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_DeathA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false MaleDeath checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      } 
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftForearm GreekArcherShield Hotspot
				connect Righthand Javelin Hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_flailA
				ReplaceTexture archer n throwing axeman standard/hero x ranger
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect Righthand Javelin Hotspot
				connect LeftForearm GreekArcherShield Hotspot
         }
      }
   }
}

